Week 22 - The Apostle of Kyuss.
Ok, I didn't write this week's story up when we did it, so I am a week behind. My memory will be sketchy.
Beyond it is the altar room. The scroll on it is strangely immovable - only paper, but as fixed in place as if it were made of stone. And there is a coruscating ray of creen light extending from it. Frith decides to use Detect Magic to determine what kind of aura is on the whole shebang. It turns out to be conjuration, abjuration, and necromancy.
Shock! Horror! Necromancy!
Flash elects to begin casting Clairvoyance to see what is beyond the door, a process that takes some time. The fighters, bored, elect to explore further north without their casters.
Yup, famous last words. "You stay here, we won't be long".
Unbelievably, the party gets lucky and Bozal Zahol is asleep. I gotta get some better dice. The image is not correct for Eberron - in Eberron, Bozal is tigerish rather than demonic. The party recognise the ancestry of the Rakshasa.
Bozal never stands a chance and is almost killed by the first blow. "Damn you!", he says, and prepares to fight what he knows will be a losing battle for his life. Unknown to the fighters, in the previous room where the casters are, the ray from the scroll gutters and expires.
Bozal is swiftly slain, but from behind the door where the ray had been directed comes and almighty thump. And then another. The party open that door, to see an enormous worm moving up through the ceiling. Recognising their true foe, they pursue
Actually, it didn't happen this way at all. What happened was that the players decided "Fuck it, let's loot the rest of this dungeon first." The consequences of the Apostle not being slain quickly are pretty hideous, involving the conversion of most of the people in the arena into wraiths and the destruction of Sharn by loathsome wormy undead. Oh, and Raknian gets to become a Death Knight - woo hoo! So I had to explain to the players that, well, they really were supposed to fight this thing. Where's the heroism gone, that's what I'd like to know. Where's the valour? The chivalry?
pursue, I say, and fight this size H horror.
Well, it's all pretty anticlimactic, really. Arn has a hit and gets swallowed, Officer Tool does some damage, then Tom the half-ogre war hulk decants a barrel of cheese and does something like 100 points in a round. And the casters help a bit, too. It's all over pretty quick.
So, in the confusion, amid scenes of horror and apocalyptic undead carnage narrowly averted, the party decides to nip back downstairs and continue looting the dungeon.
Bozal has a most unusual chest in his rooms. Jericho examines it carefully and finds a powerful magical trap. He disables it and the party loots it. Then they continue on.
This chest was a DC 35 to disable, and you needed a Wish to undo its effect, which was to entrap. A very horrible and dangerous bit of kit.
Well. What now? Raknian's plot is foiled - he flees the city. The party decide to play out the rest of the Champion's Games and perhaps win a swag of cash. And maybe come back at that demon, better prepared next time.
And that, basically, concludes the main part of the adventure. Their nemesis, Raknian, … dang, I nearly forgot the important bit!
Bozal Zahol was not the only occupant of his room. There was also there a zombie - simple low-level animated dead - of a young woman. Who else could it be but Lahka, Ekaym's sister? It seems they have found her after all, only to find her tragically undead. Her neck still bears the purple marks of the fingers that strangled her, and incised deeply into the skin is a familiar looking mark left by a signet ring. The seal of her killer. The mark of Loris Raknian.
Yeah, that's right. So anyway. Lahkha, and the remainder of the Champion's Games.
Bye Steve, and good luck. Asclepius be with you.